And from there I can walk north and I should arrive at my destination if I follow the road signs. I remember looking at the paper map figuring out how to get to a remote place on the east side of the island - I could walk to this village here to take the stilt rider to that town there where there's a Mage's Guild to teleport me to this town over there. Instead of just clicking on a map and fast travelling form wherever to wherever, you had to make use of the in-world services. The fast travel in Morrowind was actually part of the in-game world. Yes, that's another thing that Morrowind did so much better than every Bethesda game after that. The need for fast travel can be reduced if there are more interesting travel options, Morrowind had maybe 8 main cities, but you could easily travel between them all using a combination to mages guild teleportation, silt striders, boats. It's not possible because their engine isn't up to it. Or why it was possible in Morrowind but not Skyrim. ![]() But like I said, I'm sure there are loads of valid technical reasons why it's not possible for Bethesda. ![]() I love that and it adds so much for me for the overall immersion. I specifically mentioned how you cross the entire countryside in the Witcher 3, entering houses and big dungeons along the way, arrive in a massive town, enter a big castle and explore that top to bottom, and not see a single loading break. At the end of the day it's not that important just a personal preference of mine.Īnd I specifically didn't mention fast travel btw, of course there's an unavoidable loading screen when fast traveling. I looked for a way, but all I saw was either going by tram or through the underground shopping mall which is also a separate instance.īut fair enough, I will take your word for it. But because I didn't play so much before binning it, I didn't realise I could walk from the landing pad in New Atlantis all the way to the little explorers club hideout. Not for me, but I'm happy that others are liking it so much. I only played for 10 or so hours before deciding that I just wasn't having fun and probably not going to. There were even loading screens in The Witcher if you fast travelled. Thing is that for new Atlantis the exterior loading screens are optional - they only occur if you take the tram. But the textures are way more detailed! Hooray! ![]() Now you had to load into the city and leave the fun behind.įast forward almost 20 years and LO AND BEHOLD Starfield features cities in which the exterior areas are also separated by loading screens. I remember thinking it was a step back, I loved just running back towards a town in Morrowind chased by powerful monsters and jumping over the city walls while the guards came running out. Then Oblivion came out on the 360 and LO AND BEHOLD - thanks to the more powerful hardware now entire cities were also separated out on a top of interiors being separate. ![]() I was so impressed while simultaneously imagining how a potential sequel would be on future hardware - how awesome would it be if interiors were seamless too? The only things that were separated out by loading screens were building interiors and caves. It was a completely open world with open cities and everything. It's funny when I think back to playing)and absolutely loving) Morrowind on Xbox.
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